1 Востаннє редагувалося 21_98 (12.05.2015 19:42:23)

Тема: Tcp підключення.

От є сервер :

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace win
{
    class Program
    {
        static void Main(string[] args)
        {
             TcpListener server=null;   
    try
    {
      // Set the TcpListener on port 13000.
      Int32 port = 13000;
      IPAddress localAddr = IPAddress.Parse("127.0.0.1");

      // TcpListener server = new TcpListener(port);
      server = new TcpListener(localAddr, port);

      // Start listening for client requests.
      server.Start();

      // Buffer for reading data
      Byte[] bytes = new Byte[256];
      String data = null;
      
      // Enter the listening loop.
      while(true) 
      {
        String[] ids = new String[100];

        // Perform a blocking call to accept requests.
        // You could also user server.AcceptSocket() here.
        TcpClient client = server.AcceptTcpClient();            
        data = null;
        // Get a stream object for reading and writing
        NetworkStream stream = client.GetStream();
        int i;

        // Loop to receive all the data sent by the client.
        while((i = stream.Read(bytes, 0, bytes.Length))!=0) 
        {   
          // Translate data bytes to a ASCII string.
          data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);

          // Process the data sent by the client.
          data = data.ToUpper();

          byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

          // Send back a response.
          stream.Write(msg, 0, msg.Length);
          Console.WriteLine("Sent: {0}", data);            
        }

        // Shutdown and end connection
        client.Close();
      }
    }
    catch(SocketException e)
    {
      Console.WriteLine("SocketException: {0}", e);
    }
    finally
    {
       // Stop listening for new clients.
       server.Stop();
    }


    Console.WriteLine("\nHit enter to continue...");
    Console.Read();  
        }
    }
}

і клієнт:

public static string ip;
        static void Main(string[] args)
        {
            ip = Console.ReadLine();
            while(true){
                string pars = Console.ReadLine();
                Connect(ip, pars);
            }
        }
        static void Connect(String server, String message)
        {
            try
            {
                // Create a TcpClient.
                // Note, for this client to work you need to have a TcpServer 
                // connected to the same address as specified by the server, port
                // combination.
                Int32 port = 13000;
                TcpClient client = new TcpClient(server, port);

                // Translate the passed message into ASCII and store it as a Byte array.
                Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);

                // Get a client stream for reading and writing.
                //  Stream stream = client.GetStream();

                NetworkStream stream = client.GetStream();

                // Send the message to the connected TcpServer. 
                stream.Write(data, 0, data.Length);

                // Receive the TcpServer.response.

                // Buffer to store the response bytes.
                data = new Byte[256];

                // String to store the response ASCII representation.
                String responseData = String.Empty;

                // Read the first batch of the TcpServer response bytes.
                Int32 bytes = stream.Read(data, 0, data.Length);
                responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);

                // Close everything.
                stream.Close();
                client.Close();
            }
            catch (ArgumentNullException e)
            {
                Console.WriteLine("ArgumentNullException: {0}", e);
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }

Клієнт посилає серверу переменую.
Як послати відповідь всім клієнтам ?

2

Re: Tcp підключення.

Змінну.
Є

stream.Write

за логікою має бути і

stream.Read
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