Тема: Попередження при запуску додатку Qt D3D11 WARNING: ID3D11Device
При запуску програми в режимі Debug з'являється ось таке:
Available HW decoding frameworks:
d3d11va
dxva2
Available HW encoding frameworks:
d3d11va
dxva2
D3D11 WARNING: ID3D11Device::CreateInputLayout: The provided input signature expects to read an element with SemanticName/Index: 'TEXCOORD'/2 and component(s) of the type 'int32'. However, the matching entry in the Input Layout declaration, element[2], specifies mismatched format: 'R16G16_UINT'. This is not an error, since behavior is well defined: The element format determines what data conversion algorithm gets applied before it shows up in a shader register. Independently, the shader input signature defines how the shader will interpret the data that has been placed in its input registers, with no change in the bits stored. It is valid for the application to reinterpret data as a different type once it is in the vertex shader, so this warning is issued just in case reinterpretation was not intended by the author. [ STATE_CREATION WARNING #391: CREATEINPUTLAYOUT_TYPE_MISMATCH]
Хтось знає що з цим робити?