не догоняю чого воно не працює, а саме координати камери відскакують назад на наступному ouchPhase.Moved Що я впустив?
public class MyCam : MonoBehaviour {
    // Use this for initialization
    private Vector2 last, old;
    private Vector3 camPos;
    private Camera cam;
    private void DrawInfo()
    {
        int w = Screen.width, h = Screen.height;
        GUIStyle style = new GUIStyle();
        Rect rect = new Rect(0, 0, w, h * 2 / 100);
        style.alignment = TextAnchor.UpperLeft;
        style.fontSize = h * 2 / 100;
        style.normal.textColor = new Color(0.0f, 0.0f, 0.5f, 1.0f);
        string text;
        text = string.Format("X:{0}", last.x);
        text = text + string.Format(" Y:{0}\n", last.y);
        text = text + string.Format(" Xold:{0}", old.x);
        text = text + string.Format(" Yold:{0}\n", old.y);
        text = text + string.Format(" CamX:{0}", camPos.x);
        text = text + string.Format(" CamY:{0}", camPos.y);
        text = text + string.Format(" CamZ:{0}", camPos.z);
        GUI.Label(rect, text, style);
    }
    void Start ()
    {
        cam = GetComponent<Camera>();
    }
    // Update is called once per frame
    void Update ()
    {
        
        if(Input.touchCount == 1)
        {
            Touch touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Moved)
            {
                last = touch.position;
                camPos = cam.transform.position;
                Vector2 direction = (old - last); 
                float extraLen = cam.orthographicSize / cam.pixelHeight * 2f;
                cam.transform.position += transform.TransformDirection( (Vector3) (direction * extraLen) ); 
                old = last;
            }
        }
        if (Input.touchCount == 2)
        {
        }
    }
    void OnGUI()
    {
        DrawInfo();
    }
}